![]() ![]() ![]() But others can be pretty terrible like Shadow Chronicles which has a miserable save system that has often resulted in me having to replay quite a bit when I start playing it again. Or a game like Ryse is chopped into numerous little byte-size segments so I know my next definite save is always at the completion of the next objective 10 or 20 minutes away. For instance Dark Souls or the Batman Arkham games usually leave me very little to redo when I get a chance to play them again. Now some games are pretty good at doing checkpoint autosaves. ![]() The idea that have to replay a section of a game not because I was stupid or careless and died, but because I had to quit my gaming session due to it being dinner time or due to having to go to bed at a somewhat decent time as I need to be up early for school/uni/work, is utterly infuriating to me. My issue with them is needless repetition. And that surprises me because I know we don't all have unlimited time and thus there must be others like me that have lost progress due their implementation. But we transitioned into check-point autosaves without so much as a peep. Just look at the backlash due to paid mods. Has a game's save system ever made you stop playing the game or have you ever entirely skipped playing a game because of how it saves?Ĭheckpoint auto-saves have become the norm and that surprises me because I find them to be so damn inconvenient and usually gamers give devs hell if they don't like something. I know this is a pretty old and moot issue now but I still just wanted to bring it up. ![]()
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